About the Team

Jack Lipoff Lead Designer and Product Owner Jack Lipoff is a senior Interactive Design and Game Development student at the Savannah College of Art and Design. His professional focus is designing gameplay mechanics, though he also does hard surface 3D modeling. 

Jack Lipoff
Lead Designer and Product Owner

Jack Lipoff is a senior Interactive Design and Game Development student at the Savannah College of Art and Design. His professional focus is designing gameplay mechanics, though he also does hard surface 3D modeling. 

Jonathan Gilboa Art Director and Character Artist Jonathan Gilboa is a senior Interactive Design and Game Development at Savannah College of Art and Design with a focus on character modeling and texturing. He also has a minor in drawing and models environment props as well.

Jonathan Gilboa
Art Director and Character Artist

Jonathan Gilboa is a senior Interactive Design and Game Development at Savannah College of Art and Design with a focus on character modeling and texturing. He also has a minor in drawing and models environment props as well.

Remi Gardaz Prop Artist and Rigger Remi Gardaz is a senior game development student at Savannah College of Art and Design with a professional focus on 3D art, but is also experienced with character art and rigging.  

Remi Gardaz
Prop Artist and Rigger

Remi Gardaz is a senior game development student at Savannah College of Art and Design with a professional focus on 3D art, but is also experienced with character art and rigging.  

 
Christopher Miller Lead Programmer Chris is a senior Interactive Design and Game Development student at Savannah College of Art and Design with a focus on mechanics design and implementation. He also has a minor in Visual Effects.

Christopher Miller
Lead Programmer

Chris is a senior Interactive Design and Game Development student at Savannah College of Art and Design with a focus on mechanics design and implementation. He also has a minor in Visual Effects.

Jason Thomas Environment Artist and UI Programmer Jason is an environment artist and 3d modeler who is a senior at the Savannah College of Art and Design. he has experience with world building and level design, as well as the understanding of interface scripting in the Unreal Engine.

Jason Thomas
Environment Artist and UI Programmer

Jason is an environment artist and 3d modeler who is a senior at the Savannah College of Art and Design. he has experience with world building and level design, as well as the understanding of interface scripting in the Unreal Engine.

Neal Krupa Environment and Level Designer Neal is an environment artist and 3D modeler who focuses on texture painting and world building. He has experience working with the Unreal Engine toolkit to create pleasing materials and fleshed out environments.

Neal Krupa
Environment and Level Designer

Neal is an environment artist and 3D modeler who focuses on texture painting and world building. He has experience working with the Unreal Engine toolkit to create pleasing materials and fleshed out environments.

Erika Flusin Environment Artist Erika is an environment and prop artist who focuses on hard surface 3D modelling and texturing. Current senior Interactive Design and Game Development student at Savannah College of Art and Design.

Erika Flusin
Environment Artist

Erika is an environment and prop artist who focuses on hard surface 3D modelling and texturing. Current senior Interactive Design and Game Development student at Savannah College of Art and Design.